Fractal – Changelog
Wondering what changed between versions? We got you:
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Versions
Release 0.8.1
Latest"quick fix & drop" - 28 December, 2025
- Added:Manifest & service modal for mobile devices. (Mobile isn't supported yet)
- Added:Bot play (press B)
- Added:ZOOM LIMITS! (no more than 130%, no less than 60%)
- Added:Total Kills statistic added to gameover screen!
- Added:Stars and powerups kill enemies near it when picked up.
- Redesigned:Enemy vision/moviment system. (Now they are smarter, less linear)
- Fixed:Bosses missing properties and not spawning (lvl10 = nova, lvl8 = mage).
- Fixed:Text selection of whole game.
Release 0.8.0
"Code Revolution, Enemies confusion" - 22 December, 2025
- Added:DISCORD INTEGRATION ADDED!! (it's supa cool)
- Added:EASY CONFIG FILE!!!!! omgomg, all in:
classes/config/GameConfig.js - Added:DASH MECHANIC!!!! double-tap any wasd key and dash (become immortal while dashing!)
- Added:Time warp! - everything else moves 30% speed but you.
- Added:BAM! "pushpull" powerup is here. Push enemies, pull xp orbs while immune to any attack - for 10s! enjoy.
- Added:F2 to screenshot. (saved to
documents/FRACTAL/screenshots) - Added:MORE DEATH MESSAGES - more cruel than ever.
- Added:COMBO SYSTEM IS HERE! Violently apears, violently desapears.
- Changed:Now multishot powerup goes all the way to x7 bullets (random. fate.)
- Changed:Nova spawns every 10 levels - if killed.
- Changed:All orbs are attracted to you when you pick up life-powerup.
- Changed:NOVA grabs u :3 instead of just.. teleporting whatever
- Changed:NOVA'S laser indicator is soo much visible, impossible to miss.
- Deleted:Removed
force_buy_starskey. - Improved:NOVA lasts longer in the fight before desapearing (30s)
- Redesigned:UI! The powerup's container is now more compact :3
- Fixed:Bullets are slightly more larger
Release 0.7.0
"More speed, More Mechanics to more fates!" - 22 December, 2025
- Added:CURSORS!!!! funny. They shape.
- Added:Nova now re-appears 2 levels later.
- Added:Walls check for other walls before spawning, so it doesn't stack walls inside walls, that is a visual skill issue sign.
- Added:Click "F" to switch full screen -> windowed
- Added:A particles queue to spawn everything linear instead of spawning all at once.
- Added:More death messages!
- Added:Auto shoot is here! Just keep your finger pressing the mouse button.
- Changed:Mage has now more health. (extra)
- Changed:Star size -> Increased
- Changed:Max particles - from 500 to 120 (optimization)
- Changed:Firebombs now spread even more FIRE!
- Changed:Now boss-bars scale (width) depending on the value.
- Improved:Now when leveled up, some enemies explode and some stay (it's called fate - 50%)
- Improved:Nerf-ed the explosion particles count to prevent lag.
- Improved:Max walls on screen: 12
- Redesigned:Inventory System! 3 slots for 3 items, stacks up to 9 each, use what you selected!
- Fixed:Star buff: Deals damage to Mage and breaks nova's shield.
indev 0.6.0
"Um... technicly.." - 16 December, 2025
- Improved:Optimized particle limit
- Changed:Color inversion reduced
- Changed:Nova lazer: from line to BEAM
- Added:START SEQUENCE!!!! insert card
- Added:WINDOW/GAME!!!
- Changed:accuracy -> playerStyleTrack (defence/attack)
- Improved:BETTER GAME OVER SCREEN!
indev 0.5.0
"BOOM AND PLUH!" - 15 December, 2025
- Added:Skipped a few versions.
- Added:Full screen
- Added:VHS effects
- Added:New type of enemy: medium (smart + dumb)
- Added:Accuracy counter
- Added:Level transition animations
- Added:Bomb and firebombs
- Added:Mage - teleports, attacks, glitches, is purple and drops a shockwave crystal.
- Added:NOVA - the glitch, destroys, inverts, shoots lazer, moves player, spawns enemies and just goes away.
- Added:Funny death messages
0.1.0 - Initial Release
15 December, 2025
- Added:Everything. A base release. A new start. All versions will be showed here.